Laughing Prohibited!
48 pages
published by Onomatopee
With: ANTHONY KLEINEPIER, ATELIER VAN LIESHOUT, BAS VAN BEEK, ERWIN WURM (AT), DANIEL EATOCK (UK), JORRE VAN AST, HEIM STEINBACH (US), HELMUT SMITS, MARTI GUIXE (ES), OOOMS, ATELIER TED NOTEN EN LARA DE GREEF
Curators: Freek Lomme and Dave Keune
Graphic design: Novak ontwerp
The work displayed in Laughing Prohibited! states that the world is not enough! If we resign ourselves to what we see, we will not get it. There is more to relate to than mere desire. We need to relate to our material environment, the things around us, because we are part in this constellation. A multiplicity of perspectives is proposed, perspectives that alter this relation of ourselves with the world around us.
Laughing Prohibited! enhances an exchange of experiences and knowledge about humour. When do we laugh, why do we laugh and when should we laugh?
Laughing Prohibited! shows us techniques, strategies and issues of conception and representation. This relates immediately to the classic issues of design processes: the form and context of production.
published by Onomatopee
With: ANTHONY KLEINEPIER, ATELIER VAN LIESHOUT, BAS VAN BEEK, ERWIN WURM (AT), DANIEL EATOCK (UK), JORRE VAN AST, HEIM STEINBACH (US), HELMUT SMITS, MARTI GUIXE (ES), OOOMS, ATELIER TED NOTEN EN LARA DE GREEF
Curators: Freek Lomme and Dave Keune
Graphic design: Novak ontwerp
The work displayed in Laughing Prohibited! states that the world is not enough! If we resign ourselves to what we see, we will not get it. There is more to relate to than mere desire. We need to relate to our material environment, the things around us, because we are part in this constellation. A multiplicity of perspectives is proposed, perspectives that alter this relation of ourselves with the world around us.
Laughing Prohibited! enhances an exchange of experiences and knowledge about humour. When do we laugh, why do we laugh and when should we laugh?
Laughing Prohibited! shows us techniques, strategies and issues of conception and representation. This relates immediately to the classic issues of design processes: the form and context of production.
